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Sixense has developed a revolutionary electromagnetic motion tracking technology for consumer applications, such as gaming, fitness, rehabilitation and many other digital media applications. Sixense technology tracks the exact position and orientation of each controller or device, providing the most intuitive way to interact with digital content.

Six Degree-of-Freedom Motion Tracking
True 1:1 position and orientation tracking.

Unparalleled Precision
Precision to 1 mm and 1 degree tracks even the slowest and finest movements.

No Calibration
Unlike accelerometer-based systems, there is no need for periodic recalibration.

No Line of Sight Required
Does not require line of sight to operate, guaranteeing reliable tracking for uninterrupted use.

Multiplayer Support
The Sixense wireless dev kit supports up to four controllers per base station. The Razer Hydra supports two controllers.

Wide Range
A 12′ diameter use zone provides ample room for full-body gaming (wireless dev kit).

Low Latency Feedback
Sixense delivers position and orientation coordinates 60 times per second.

Low Power
The Sixense base unit utilizes a very low-power magnetic field, comparable to that emitted by most television sets.

Developer-Ready
The Sixense SDK is packaged with extensive utility libraries to streamline engineering of all game genres and other applications.

Other controllers use combination of LEDs, gyros, accelerometers, and cameras to detect motion. These systems are susceptible to interruption due to line-of-site obstructions and must be constantly re-calibrated. Sixense technology solves both of these problems with its magnetic motion tracking, providing precise and continuous position and orientation information for an uninterrupted user experience.

  • Motion Controllers Make Great Virtual Reality Lightsabers

    "It's one of the most obviously fun, relatable things to do with motion controllers, even for people who are otherwise skeptical of VR."    The Verge

  • If You Want To Wield A Lightsaber, Sixense’s STEM System Could Be The Closest You’ll Ever Get

    "Yes, they're awesome."    Inventor Spot

  • Oculus Rift and STEMs make the ultimate lightsaber game possible

    "...we still don’t have a decent lightsaber game to play. That is set to change, though, through the combination of Oculus Rift and Sixense’s STEM System."    Geek

  • How to Become a Virtual Jedi with STEMs

    "Sixense’s STEMs are looking like a must have Oculus Rift companion..."    HITC Tech

  • Incredible Lightsaber and Gun Interactions

    "I am incredibly excited about the near-future of VR after seeing these three new videos from Sixense..."    Road to VR

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  • Awesome VR Lightsabers

    The lightsaber or sword is the true test for a one-to-one motion tracking system in VR…                      

  • Advanced Weapon Mechanics

    An example of common game interactions with a focus on full-simulation weapon mechanics.                      

  • Easy-to-build VR Interactions

    We showcase interactions, easily reproducible through the SixenseVR SDK.                                            

  • Introducing the STEM System

    A motion tracking system for the most intuitive interaction with video games, virtual reality, and more.

  • Loading Human with STEM System

    Preview of Untold Games’s Loading Human played with our STEM System. We were impressed with the early integration!