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Sixense has developed a revolutionary electromagnetic motion tracking technology for consumer applications, such as gaming, fitness, rehabilitation and many other digital media applications. Sixense technology tracks the exact position and orientation of each controller or device, providing the most intuitive way to interact with digital content.

Six Degree-of-Freedom Motion Tracking
True 1:1 position and orientation tracking.

Unparalleled Precision
Precision to 1 mm and 1 degree tracks even the slowest and finest movements.

No Calibration
Unlike accelerometer-based systems, there is no need for periodic recalibration.

No Line of Sight Required
Does not require line of sight to operate, guaranteeing reliable tracking for uninterrupted use.

Multiplayer Support
The Sixense wireless dev kit supports up to four controllers per base station. The Razer Hydra supports two controllers.

Wide Range
A 12′ diameter use zone provides ample room for full-body gaming (wireless dev kit).

Low Latency Feedback
Sixense delivers position and orientation coordinates 60 times per second.

Low Power
The Sixense base unit utilizes a very low-power magnetic field, comparable to that emitted by most television sets.

Developer-Ready
The Sixense SDK is packaged with extensive utility libraries to streamline engineering of all game genres and other applications.

Other controllers use combination of LEDs, gyros, accelerometers, and cameras to detect motion. These systems are susceptible to interruption due to line-of-site obstructions and must be constantly re-calibrated. Sixense technology solves both of these problems with its magnetic motion tracking, providing precise and continuous position and orientation information for an uninterrupted user experience.

NEWSsixense
  • Exclusive Hands-on: Sixense MakeVR

    "Sixense, maker of the Razer Hydra, is about to storm into the software arena with an impressive user-friendly computer aided design program called MakeVR."    Road to VR

  • Oculus Razer Hydra Tuscany Demo

    "If you intend to develop for the Rift and haven’t jumped on the Razer Hydra bandwagon yet, I highly advise that you do so."    Road to VR

  • iWaggle3D INTERVIEW | Portal 2 In Motion

    "The announcement of Portal 2 In Motion was awesome news, but even more awesome was learning that it's being developed by Sixense Entertainment."iWaggle3D

  • ‘P2IM’ Blurs the Line Between Your Portal Gun and You

    "This is the new iteration of the game as imagined by developer Sixense, which results in one of the better uses of the Move controller as a whole..." The Verge

  • ‘Portal 2 In Motion’ DLC incorporates PlayStation Move

    "Portal 2 players who opted for the PS3 version will get some bonus DLC later this year. " Joystiq

MEDIAsixense
  • GDC 2013 Oculus/Hydra Demo

    We integrated the Hydra into Unity’s Oculus Rift Tuscany demo. The results were exciting!                        

  • P2IM – Features Trailer

    Take a look at these new features in Portal 2 In Motion for the PlayStation®Move!                           

  • P2IM – Debut Trailer

    Portal 2 In Motion debut on PlayStation®Blog!                                                                   

  • P2IM – E3 PlayStation Interview

    Josh at E3 with an exclusive interview on Portal 2 In Motion for the PlayStation®Move!                 

  • P2IM – E3 Trailer

    Take a first look at Portal 2 In Motion for the PlayStation®Move!