All Sixense software products are available through Steam, except the Sixense MotionCreator, which is available here.
 
Sixense SDK
 
The Sixense SDK allows game developers to create games and applications that make use of six-degree-of-freedom motion tracking of position (X,Y,Z) and orientation (pitch, roll, yaw) with Sixense-powered controllers, including the Razer Hydra.
 
To download the Hydra SDK please follow these steps:
1. Log in to Steam. (Download and install Steam first at www.steampowered.com)
2. Click “Library” on the top menu.
3. Click the “ALL GAMES” dropdown menu to expand it.
4. Click “Tools”.
5. Double-click “Sixense SDK for the Razer Hydra”.
6. Follow on screen instructions to download and install the software.
 
Sixense MIDI SDK
 
The Sixense MIDI App allows musicians to take advantage of the Razer Hydra’s full one-to-one tracking of position and orientation for two controllers to use the Hydra as a MIDI controller and to create unique music applications.
 

Blender

 
Blender

 
Unity 3D

 
Modified Sixense SDK

 
Leadwerks

 
Ogre 3D

 

  • Motion Controllers Make Great Virtual Reality Lightsabers

    "It's one of the most obviously fun, relatable things to do with motion controllers, even for people who are otherwise skeptical of VR."    The Verge

  • If You Want To Wield A Lightsaber, Sixense’s STEM System Could Be The Closest You’ll Ever Get

    "Yes, they're awesome."    Inventor Spot

  • Oculus Rift and STEMs make the ultimate lightsaber game possible

    "...we still don’t have a decent lightsaber game to play. That is set to change, though, through the combination of Oculus Rift and Sixense’s STEM System."    Geek

  • How to Become a Virtual Jedi with STEMs

    "Sixense’s STEMs are looking like a must have Oculus Rift companion..."    HITC Tech

  • Incredible Lightsaber and Gun Interactions

    "I am incredibly excited about the near-future of VR after seeing these three new videos from Sixense..."    Road to VR

MEDIAmore...
  • Awesome VR Lightsabers

    The lightsaber or sword is the true test for a one-to-one motion tracking system in VR…                      

  • Advanced Weapon Mechanics

    An example of common game interactions with a focus on full-simulation weapon mechanics.                      

  • Easy-to-build VR Interactions

    We showcase interactions, easily reproducible through the SixenseVR SDK.                                            

  • Introducing the STEM System

    A motion tracking system for the most intuitive interaction with video games, virtual reality, and more.

  • Loading Human with STEM System

    Preview of Untold Games’s Loading Human played with our STEM System. We were impressed with the early integration!