All-new “Non-Emotional Manipulation” co-operative campaign now included!
• Content delivered automatically for all owners of Portal 2 In Motion and the   Portal 2 MotionPack at no additional cost (via PSN and Steam).
• PlayStation Move users on PS3 can cross-play with Razer Hydra users on   PC.

At Sixense Studios, we’re focused on creating software and games for motion control platforms. For the past three years we’ve been working hard developing motion-enabled DLC for games such as Valve’s Portal 2 on the PC platform. Now we are proud to announce our first content for PlayStation Move, Portal 2 In Motion (P2IM).
P2IM was developed independently by Sixense as DLC for Valve’s Portal 2. Our game designers were focused on creating the most immersive and intuitive motion gaming experience ever seen on consoles. The result is a campaign that’s pure puzzles, each of which requires the user to use the motion controller in new ways. We created motion control gameplay to take advantage of everything the PlayStation Move can do and we added this to all of the gameplay mechanics from the Portal 2 universe. Sixense is also implementing PlayStation Move support for the full Portal 2 campaign.
P2IM features 20 test chambers that progress in difficulty from tutorial to advanced levels. Players choose to play as either Atlas or P-Body (the robots borrowed from Portal 2), and use new motion features like 1-to-1 control of objects, Portal Surfing (moving and reorienting placed portals) and scaling cubes. When used in conjunction with familiar features imported from Portal 2 (such as Excursion Funnels, Hard Light Bridges), the possibilities quickly multiply. Because Sixense is focused exclusively on developing motion content, we believe that we can deliver new experiences that will get gamers excited about motion gaming – P2IM is just the beginning.

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