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Thread: Integration for css?

  1. #1
    Junior Member
    Join Date
    Jul 2012
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    9

    Integration for css?

    Dunno if this right forum for this, but anyways.
    Create integration for css aswell? New cs:go release will likely cause same thing than what it were with cs1.6 and css. Even if go haves some strong points, it also haves some flaws aswell, like killing what is bit too easy.
    This will likely cause player split between games, once again. Ill propably myself, too, will play go as more casual and source as bit more competitive, if killing in go isnt made bit harder.

    so it wouldnt hurt to have css integrated too.

  2. #2
    Technically it's the same engine so it should not be that hard to have integration in both.

    The fact that Team Fortress 2 already has integration shows that the whole Source-Engine integration thing does work. If it gets integrated in the engine itself, there should be a way (commandline) to enable it and bind some actions independent of the game.
    The question is when the rest of the source games (mostly L4D2, HL2) will get integration. It's currently in "quality assurance" for a few month now and a lot of people are wondering what's taking so long.
    "There will be no foolish wand-waving or silly incantations with this device." - Severus Snape comparing the Sixense Motion Controller to PS Move, Kinect and the Wiimote.

  3. #3
    Senior Member
    Join Date
    Oct 2011
    Posts
    167
    This is something most of us are waiting for. Seeing how the TF2 Integration is still technically a Beta, we'll just have to wait.

  4. #4
    Quote Originally Posted by cookies4you View Post
    This is something most of us are waiting for. Seeing how the TF2 Integration is still technically a Beta, we'll just have to wait.
    Of course you're right; but despite the TF2 integration being labled 'beta' I think it's more stable than some features other companies put in the release version of their products. The only thing missing is the graphical settings interface but most gamers are intelligent enough to edit a simple text file to remap buttons, etc. Therefore in my opinion they (I don't know if Valve or Sixense) take to much time for 'quality assurance'.

    In the end you are right, as waiting is the only thing we can do.
    "There will be no foolish wand-waving or silly incantations with this device." - Severus Snape comparing the Sixense Motion Controller to PS Move, Kinect and the Wiimote.

  5. #5
    Junior Member
    Join Date
    Jun 2012
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    20
    I can see it in CS:S but not CS1.6. Reason being that all Sixense-integrated VALVe games have been Source-based. 1.6 is GoldSrc; which not only hasn't been updated in a long time but isn't nearly as modular as Source. I doubt it would gel with Sixense tech.

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