NOTE: If you have worked on or created any MCEs in your configs directory of your current build, you'll have to move them to Documents/username/Sixense Entertainment/MotionCreator 2/configs/. This is where you should put all of your mce's. Instead of modifying Sixense created mce's, you should duplicate them into the user configs directory and disable the Sixense created mce.
1. Download the .zip attached to this post. Unzip it using your compression utility. (Free utilities: 7-Zip, WinRar)
2. Run the setup file.
3. Run the MotionCreator.exe.
This is a beta release for MotionCreator 2.0
07/10/12 - 22.214.171.1243
- Fixed MousePointer dialog not saving settings between mode filters correctly.
- Added the ability to edit and create grids. It is pretty intuitive I think. ( Note: key_grids are converted to action_grids when loading into the editor. )
About the grid editor: It comes in 2 flavors, ActionGrid and ClickGrid
- Right click on the cell buttons in the ActionGrid to change the action type. The ActionGrid supports every action, but I have limited it to what we have in the schema for now.
- The button slider is purely a visual aid so you can see longer strings.
- Dragging the position of the first cell will bring up a dialog that allows you to auto generate the remaining click positions where you can set the horizontal and vertical spacing. Close it if you don't want it or change a value for the click positions to be aligned according to the rows & colums.
- Hover over a click position to see the associated grid cell.
- Aspect Ratio Scaling determines how the click positions are affected when it differs from the aspect ratio it was authored in ( This is a game dependand setting, but I think vertical works most of the time ).
- Pin Type also affects click positions location when changing aspect mode. This allows the positions to be scaled away from the pin type. Pin Types usually will coincide to their screen location
- Below is a snapshot of the ClickGrid editor where I loaded the StarCraft II mce and used a screenshot.