I spent the past couple weeks chatting with PaulTheGreat and creating my own little demo using the Blender Game Engine.
it's been great fun and a good learning experience.
The demo is still in its early stages, but it's coming along much faster than i thought it would.
i have been a hobbyist modeler and animator for quite some time and i actually started learning how to program in Python for this project.
as you can tell by watching the video there are still lots of things to be fixed and/or improved.
it turned out much darker than it actually looks on my monitor, but i think you can see most of whats going on.
the features i managed to implement in the past 3 weeks are:
basic movement + jumping, first person hands controlled by the hydras in 1 to 1 motion,
a dynamic grabbing system that lets me pick up, stack and throw objects,
dual wielding pistols and headtracking using a webcam (no IR leds required)
tho i didn't record any footage of this feature just yet.
currently i'm also using custom shaders for a dynamic depth of field effect and SSAO
written by Martins Upitis
beyond just improving the features i have already put in, i'm working on implementing
a ragdoll system in the near future.



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