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Thread: One, or actually two, new aiming modes.

  1. #1
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    One, or actually two, new aiming modes.

    When i tried dual analog aiming mode it was not at all how i thought it would be.
    Now i instead will make a request about a aiming mode that is like i thought dual analog would be.

    Its like a 360-controller except for one thing. Because of the place taken by the ratchet button, one or two functions must be made by hand movements with the left controller instead. Otherwise we control character movement with left analog stick, and camera movement with the right, like with a 360-controller. There is no mouselook/hybrid aim, except when ratchet button is pressed. This makes us use mouselook/hybrid aim only when we need precision aiming, and otherwise control the game in a normal “dual analog” way. We ratchet by not pressing the ratchet button.

    This is how i thought “dual analog mce” would work. The dual analog i tested was the dual analog mce for crysis, which i could not notice anything different about compared to the mouselook mce for the same game. My suggestion of this gamemode becomes two different, because i guess some people would like to jump into mouselook while pressing ratchet button, and some people would like to go into hybrid mode. But i dont see why somebody would like to play in a 360-contoller style, while in sudden bursts go into freelook or akimbo mode for aiming.

    Anyway, i would like to test this form of “360-style dual analog with bursts of mouselook or hybrid in precision moments” gaming, so i hope you could make these mce.

    Kind Regards

    Axel Bernadotte
    Last edited by axelbernadotte; 04-28-2012 at 06:13 AM.

  2. #2
    Administrator Danny's Avatar
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    I think what you are asking for is a personal preference. I could possibly add an option in dual analog to work this way. When I play dual analog I feel like i can turn my head with the controller orientation whereas dual analog with a 360 controller feels like I have a stiff neck.

    We did almost include a dual_analog mode with no motion and have the current dual_analog be a dual_analog+ mode, but since you can use the hydra as a gamepad...

    Regardles, the change is easy, give this mce a shot.
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    Danny Woodall
    Creative Director
    Sixense Entertainment Inc.

  3. #3
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    I personally prefer akimbo, but in some games you walk and walk and then suddenly have a fire fight, or even the fights might just in some cases need aiming. In these cases I dont want to have mouselook or freelook on all the time, walking just by pressing forward on left controller, and at some times I look around the landscape with right controller, but if im using analog stick instead of movement for this I can be totally relaxed when just wandering about. Stiff neck feeling to camera dont matter so much, and I always have the option to mouslook at my fingertip. Then when a tense situation occurs I could easily pop into mouselook/hybrid.
    Im thinking about games like fallout 3 and skyrim, with long stretches of just strolling trough the landscape.

    Thanks for the mce. Is it made for a particular game? I guess what I should do is open it and look at it, then use it as a model for the mce with this type of dual analog that I want to create?
    I guess I have to study mce creation with script then... I guess anyway I will do that, its just a matter of time, but that is how my brain works. I would prefer a gui, but if this is not realesed soon I will go into script. Until now I have made my customisations by changing keybindings in the games and using readymade mce.

    Kind regards
    Last edited by axelbernadotte; 04-29-2012 at 12:58 AM.

  4. #4
    Administrator Danny's Avatar
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    Maybe I misunderstood your request, but I thought it was mainly that you wanted to have mouselook on ratchet press. The mce attached is a modified version of Crysis Dual Analog but made mouselook only occur while pressing ratchet.

    Someone like myself that is very familiar with the controller and control systems isn't affected by mouselook being passively enabled, and very rarely if ever would need the ratchet button. There have been others that wanted to try an inverted ratchet for mouselook but I have always thought it would be tiresome to have to press to look. In this case it does make much better sense though.

    I did see your other post and really like how you are thinking about the layout. It is hard to get everyone on board with an mce layout, but I agree with many of your points. I'll be interested in trying out your creation.

    BTW, there is an early gui editor in the latest MotionCreator 2 beta.. I don't have much in the way of documentation for the editor, but you should be able to figure it out if you look at the MotionCreator 2 Help documentation.
    Danny Woodall
    Creative Director
    Sixense Entertainment Inc.

  5. #5
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    I have not tried any other dual analog than the one for crysis, and that one dont allow you to look around with right analog so the only means to turn is to mouselook. That is why i dont see the difference between dual analog and mouselook mode. Everything seems exactly the same. But that might be something just with the crysis dual analog. I dont know cause i didnt try any other.

    Cool that you appreciated my thoughts! Im not strict about it, but evolving my opinion. Because a way of controlling might seem difficult just because one is not used to it, even it might enhance ones precision and speed after a bit of getting used, it seems to me that one cannot trust intuition for laying out a good key binding, but its better to reason and discuss about it.

    Before i had the sdk that is downloadable as tool from steam, and that one lacks akimbo for crysis.
    But yesterday i downloaded the motion creator 2 beta and found more mce files. I tried the akimbo for crysis and found it a bit strange. It often start two handed, then it becomes mouselook when i go into aim mode, after coming out of aim mode freelook on the left is dissapeared. It is now freelook on the right controller and mouselook on right controller whenever i go into aim mode, but no freelook on the left anymore.

    I tried to load and edit the file but i most often cant save it. I tried to change it in wordpad but after i saved it motion creator refused to load it. Im sure these things will be fixed soon, it looks like a great editor. I actually just wanted to report how strange the crysis akimbo is.
    I did manage to customize from a different direction. I opened crysis "actionmap" file i notepad and inserted direct commands for the different suitmodes: "defensemode" "speedmode" "strengthmode" "suitcloak".
    I gave these the keys "6" "7" "8" "9".
    These worked when playing with keyboard, and make the suit meny and suit mode toggle unnecessary. But when i used the hydra, and in the games options put the keys "6" and "7" instead of something else, like utilities toggle, it didnt work in the game. The suit mode "7" didnt appear when pressing the hydra button for that, but appeared when i pressed the key on the keyboard. Strange? When i opened crysis action map again in notepad i instead erased some bindings, like assault weapon toggle and utilities toggle, and then created my suitmode bindings using keys that before was used with the now erased bindings. This time it worked, and i could use the hydra with the strange akimbo and my new fast buttons for suitmodes.
    Maybe it will work better for me if i create the mce from scratch.

    kind regards

  6. #6
    Administrator Danny's Avatar
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    When ever you change and mce you need to:
    1. Save it
    2. Rescan in MotionCreator 2

    I'll look into the editor bug.

    I'll fix the crysis akimbo sighted bug.

    Dual Analog for Crysis definetely works with the analog sticks. It sounds like the dual anaolg mode was never enabled.. Make sure you select the FPS Preferred Mode to Dual Analog. If that doesn't work, right click on the game profile and select "Force". Force the game profile will turn on that profile without the game running so you can test your bindings without having to run the game. Often I use this mode as a sanity check when things aren't working the way I think they should.
    Danny Woodall
    Creative Director
    Sixense Entertainment Inc.

  7. #7
    Administrator Danny's Avatar
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    Grab the updated editor to fix the save bug.

    I've attached a newer Crysis mce that doesn't muck with the view modes while sighting in Akimbo mode. I'll include this update in the next MotionCreator update. Thanks for catching this bug.
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    Danny Woodall
    Creative Director
    Sixense Entertainment Inc.

  8. #8
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    Ive got everything working now.
    I make my own mce.
    The editor is working good, and has a simple interface.
    Your crysis akimbo had some neat features.
    The hydra is by far the best game controller ive tried. It works with great ease and precision, and has fantastic ergonomic.
    Wiimote is not comparable at all, and neither is of course none of the dual analog controllers.
    It gives a immense number of possible actions at your fingertips, and makes mouse and keyboard totally obsolete for gaming.
    I am very surprised! I could not believe this beforehand.

    Kind regards

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