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Thread: Point Gestures

  1. #1
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    Point Gestures

    I was looking at the sixense_bindings.cfg to customize weapon switching and I saw this:
    Code:
    sixense_bind "left" "point_gesture" "up" "slot3"
    sixense_bind "left" "point_gesture" "down" "slot4"
    What is a point gesture and why is this gesture not talked about anywhere?

  2. #2
    Administrator Danny's Avatar
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    Re: Point Gestures

    A point gesture is similar to a tilt gesture. The difference is that a point_gesture uses a button press to define it's "zero" position. While pressing the defined button you tilt either left, right, up, or down past a dead_zone to have the point_gesture condition met.

    Point gestures weren't used much initially, but are starting to get more usage. In Skyrim we use point gestures for opening Items, Magic, Map, or Upgrade menu's.
    Danny Woodall
    Creative Director
    Sixense Entertainment Inc.

  3. #3
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    Re: Point Gestures

    Oh, so the same thing that is used for LoL with the grids. What do you bind to set the button that sets the 0 position specifically for the Source engine not mce?

  4. #4
    Administrator Danny's Avatar
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    Re: Point Gestures

    No, a Grid is entirely different than a point_gesture. A point_gesture is more like a tilt_gesture with a button press.

    I don't know if you can change the buttton on a point_gesture in TF2. I'll have to look into that.
    Danny Woodall
    Creative Director
    Sixense Entertainment Inc.

  5. #5
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    Re: Point Gestures

    What is the default button?

  6. #6
    Administrator Danny's Avatar
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    Re: Point Gestures

    Here is how you can change it:

    The following would bind a the left bumper that activates the point gesture for the left hand.
    sixense_bind "left" "button_press" "bumper" "+sixense_left_point_gesture"

    valid buttons are:
    1
    2
    3
    4
    start
    trigger
    bumper
    joystick
    Danny Woodall
    Creative Director
    Sixense Entertainment Inc.

  7. #7
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    Re: Point Gestures

    Cool! This is a perfect solution to my config troubles!

  8. #8
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    Re: Point Gestures

    The Link through customizing the weapon is not working. Any update on that? I want to upgrade my existing armors for fighting skills..






    Mark
    Fingerless sap gloves are awesome!

  9. #9
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    Is there a way for me to choose if the directions up, down, right, left should be set according to the base station or to the controllers, so that, if i choose the initial position to be relative to the controller, a point gesture up would be in the direction the controllers joystick for the moment is pointing, no matter how much i have tilted the controller cw or ccw?

    This question also applies for wand mode, which, even im not sure about it, i understand to be a mode where the controller always points either up or down or left or right. And i also want to know if i can make a tilt cw or ccw relative to the controllers initial position set when i press a button, so that how much i already tilt when i press the button dont affect the amount i have to tilt cw or ccw, when the button is pressed, to perform the action?

    I hope this makes sense.
    Kind regards!

  10. #10
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    Are there any plans to add software reliability to the point gestures?

    Point gestures are nice, I regularly use two-way point gestures (Up/Down), but I've found four-way point gestures (Up/Down/Left/Right) to be intermittently "dicey". Enough so that I've had to back off on using them to use other motion control gestures instead. For example, sometimes it'll wig out and register the keypresses for Right and Down together very fast when I feel like my hand was moving predominantly to the right.

    True, I may just be a handicapped idiot who's indeed moving my hand diagonally instead of clearly right or clearly down, but I don't think so. And even if I was, MC2 should at the very least "pick one", and only register one at a time - not register two point gestures on the same controller within a few milliseconds of each other.


    Also, I noticed a bug where defining a point gesture and an activation button won't work if the activation button is on the other controller from the point gesture.

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