Results 1 to 5 of 5
  1. #1
    Member
    Join Date
    Sep 2011
    Location
    Russia
    Posts
    46

    layout logic for BF3

    In BF3 I need 3 different layouts.
    1 for foot
    2 for vehicle
    3 for jets/helicopter

    I don't wanna ask for integration (too late >_>), but it will be nice if i have ability to trigger some <game> section with master section.
    Maybe like this:
    Code:
    <game>
        <layout>
            <name>master</name>
    		<binding>
    			<name>Activate Foot cfg</name>
    			<conditions>
    				<key>
    					<which>num_1</which>
    				</key>
    			</conditions>
    			<actions>
    				<enable_binding>
    					<name>foot</name>
    				</enable_binding>
    				<disable_binding>
    					<name>jets</name>
    				</disable_binding>
    			</actions>
    		</binding>
    		<binding>
    			<name>Activate Jets cfg</name>
    			<conditions>
    				<key>
    					<which>num_2</which>
    				</key>
    			</conditions>
    			<actions>
    				<enable_binding>
    					<name>jets</name>
    				</enable_binding>
    				<disable_binding>
    					<name>foot</name>
    				</disable_binding>
    			</actions>
    		</binding>
        </layout>
        <layout>
            <name>foot</name>
        </layout>
        <layout>
            <name>jets</name>
        </layout>
    </game>

  2. #2
    Member
    Join Date
    Sep 2011
    Location
    Russia
    Posts
    46

    Re: layout logic for BF3

    No info about ability to do that?

  3. #3
    Junior Member
    Join Date
    Nov 2011
    Posts
    1

    Re: layout logic for BF3

    I highly recommend this game - the best £25 i spent this year on a video game.

  4. #4
    Administrator Danny's Avatar
    Join Date
    Jun 2011
    Posts
    864

    Re: layout logic for BF3

    We have a similar feature coming in the next beta:

    Battlefield 3 brought up a desire to be able to change bindings for different modes. Now we have a bit easier more powerful way to do that with binding groups.

    A binding group can contain a mouse_pointer, joystick_configs, quick bindings, and complex bindings.

    Binding groups can be enabled and disabled:
    <enable_binding_group>Primary mode</enable_binding_group>
    <disable_binding_group>Alternate mode</disable_binding_group>


    Here is an example of a binding_group that starts enabled:
    Code:
    <binding_group>
    	<name>Primary mode</name>
    	<enabled>true</enabled>
    			
    			
    	<mouse_pointer>
    		<controller>P1R</controller>
    		<mode>fps</mode>
    		<enabled>true</enabled>
    		<slide_sides>false</slide_sides>
    		<sensitivity>1.0</sensitivity>
    	</mouse_pointer>
    			
    	
    	<joystick_config>
    		<name>Movement1</name>
    		<controller>P1L</controller>
    		<mode>blend</mode>
    		<auto_bind>wasd</auto_bind>
    	</joystick_config>
    
    	
    	<joystick_config>
    		<name>Arrows1</name>
    		<controller>P1R</controller>
    		<mode>4_way</mode>
    		<auto_bind>arrows</auto_bind>
    		<dead_zone>.3</dead_zone>
    	</joystick_config>
    
    	<quick_bindings>
    				
    		
    		<controller>
    			<which>P1R</which>
    					
    			<name>Primary Press s</name>
    			<button>2</button>
    			<key>s</key>
    				
    		</controller>
    				
    		
    		<controller>
    			<which>P1L</which>
    					
    			<name>Primary Press w</name>
    			<button>2</button>
    			<key>w</key>
    			
    		</controller>
    	</quick_bindings>
    			
    	
    	<binding>
    		<name>Press m</name>
    		<conditions>
    			<trigger>
    				<controller>P1L</controller>
    				<action>press</action>
    			</trigger>
    		</conditions>
    		<actions>
    			<key>m</key>
    		</actions>
    	</binding>
    			
    </binding_group>
    Danny Woodall
    Creative Director
    Sixense Studios

    Our STEM System Kickstarter project has been funded! More information at
    sixense.com/stem

  5. #5
    Member
    Join Date
    Sep 2011
    Location
    Russia
    Posts
    46

    Re: layout logic for BF3

    Danny, nice! That exactly what I need )


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -8. The time now is 08:42 PM.
Powered by vBulletin® Version 4.2.2
Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.
vBulletin Skin By: PurevB.com