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Thread: Request: Hybrid Mode (Mouselook & Freelook)

  1. #11
    Junior Member
    Join Date
    Jul 2011
    Posts
    3

    Re: Request: Hybrid Mode (Mouselook & Freelook)

    Having a little trouble getting this hybrid to work well in Deus Ex Human Revolution. Mouselook is only on with ironsights. Any thoughts?

  2. #12

    Re: Request: Hybrid Mode (Mouselook & Freelook)

    ^ Did you try pressing the ratchet button? I'd try pressing that. If it doesn't work you'll probably just need to post your mce.

  3. #13

    Re: Request: Hybrid Mode (Mouselook & Freelook)

    Quote Originally Posted by jimstein
    I agree whith you after some more testing that the exponent can be a bit higher if I have more degrees between freelook_dead_zone_radius and freelook_max_angle so that freelook dont go into a spin so quickly. the more i test the more i tend to rise the angles. now i am on :

    <freelook_max_speed>75</freelook_max_speed>
    <freelook_dead_zone_radius>25</freelook_dead_zone_radius>
    <freelook_max_angle>60</freelook_max_angle>
    <freelook_exponent>1.50</freelook_exponent>

    A high value on freelook_max_angle keeps giving me a streatched sence of control over how qickly I am turning before freelook goes into a max speed spin.

    freelook_exponent above 2 or 3 gives a stop-feel in the movement between mouselook and freelook.
    i have tested my masseffect2 mce with your parameters and it's really great

    i will test it tomorrow on borderlands and try to improve them if it's possible

  4. #14
    Junior Member
    Join Date
    Jun 2011
    Posts
    27

    Re: Request: Hybrid Mode (Mouselook & Freelook)

    Quote Originally Posted by Danny
    It's already in the latest beta. We hadn't officially released an mce that uses it yet, but you can mess around with it.

    Code:
    <mouse_pointer>
    	<controller>P1R</controller>
    	<mode>hybrid</mode>
    	<sensitivity>0.75</sensitivity>
    	<freelook_max_speed>30</freelook_max_speed>
    	<freelook_dead_zone_radius>10</freelook_dead_zone_radius>
    	<freelook_max_angle>30</freelook_max_angle>
    	<freelook_exponent>2.0</freelook_exponent>
    	<freelook_vert_sensitivity_scale>1.0</freelook_vert_sensitivity_scale>
    	<vert_sensitivity_scale>1.5</vert_sensitivity_scale>
    </mouse_pointer>
    It's mouselook at anything less than freelook_dead_zone_radius. Mouselook strength fades as the controller angle approaches free_look_max_angle. Setting freelook_vert_sensitivity_scale to zero means freelook would only affect yaw.

    It's interesting. It seemed to work, but I don't think I'd prefer it to freelook with mouselook while sighted. I hadn't really played with it enough to really make a judgement on it yet. It started to feel better when I increased the exponent and slowed freelook down and increased mouselook sensitivity (doesn't affect freelook).
    i keep the rachet set as button point for sniping so i dont move my hand when i shoot. but this help out from have jitter mousepointer

  5. #15

    Re: Request: Hybrid Mode (Mouselook & Freelook)

    instead of ratchet for hybrid I use the button for mouselook in the menu (with the left trigger sometime game doesn't like to have the right mouse button press) and it add the possibility to change the sensitivity

    Code:
        
        <binding>
            <name>switch_mouselook</name>
            <conditions>
                <button>
                    <controller>P1R</controller>
                    <which>1</which>
                </button>
            </conditions>
            <actions>
                    <toggle_mouse_mode>
                        <toggle_mode>fps</toggle_mode>
                    </toggle_mouse_mode>
                    <sensitivity_multiplier>1</sensitivity_multiplier>
            </actions>
        </binding>
    
        <binding>
                <name>switch_freelook</name>
                <conditions>
                    <button>
                         <controller>P1R</controller>
                         <which>1</which>
                         <inverted>true</inverted>
                    </button>
                </conditions>
                <actions>
                    <toggle_mouse_mode>
                        <toggle_mode>hybrid</toggle_mode>
                    </toggle_mouse_mode>
                </actions>
            </binding>
    I have also test the akimbo gameplay but I don't like it, maybe with time I could adapt myself, but for the moment I stay with the hybrid whose the best mode

  6. #16
    Member
    Join Date
    Jul 2011
    Location
    Germany
    Posts
    77

    Re: Request: Hybrid Mode (Mouselook & Freelook)

    in my opinion freelook is not the best mode its just a useful mod to do rotations. mouse look a great mod for aiming and hybrid is also great to have for strafing or for akimbo mod.

    akimbo combines both free look and mouse look. When u get used to it. you won't come back for the old mode. like freelook because its reliefs wrist movements a lot.

    of course, it depends on the game and the taste of thinking "what is the best". ( and the possibility, skill comes with training it doesn't matter for which mode)

    akimbo mode is a bridge between both modes and hybrid can bring more precision when it comes to a situation when rotate and aim coevally.

    For a fast paced shooter i like to use hybrid mode (hard reset demo). But when u get use to akimbo mode, it becomes the better choice.

    Finally i can only speak for my self.

    But without trying anything new "You got stuck in your "old" habits".

    The past should be a springboard, not a hammock.

    Ball, Ivern

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