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Thread: Squeaky trigger... now jitter too

  1. #11
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    Re: Squeaky trigger... now jitter too

    I appreciate that you guys are working towards a fix for this sort of interference Dan, thank you. For now I have a decently effective workaround - http://i.imgur.com/xtMo1.jpg . Not the most elegant solution, but it gets the job done!

    I'm also considering just using my laptop to game when I want to use the Hydra as it doesn't seem to cause any interference and still runs my favorite games (L4D2, TF2) just fine.

    Also, gives me yet another reason to try a dual monitor setup. I'm just not sure what it is about my current monitor that causes interference, so I don't know what to avoid in another monitor. I had my mind kinda set on just getting the 27" Asus 3D monitor whenever it comes out, but my current speculation is that being a 3D monitor is what is causing this interference. Pardon me if this is a totally naive idea. Do you have any insight as to what particular aspect of my current monitor is causing the interference? Perhaps it's just something to do with the way Asus constructs all of their monitors?

    Thanks for all the support.

  2. #12
    Administrator Dan's Avatar
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    Re: Squeaky trigger... now jitter too

    Apparently you need to try a refresh rate not harmonically related to 120Hz.

    Try setting the monitor refresh to 75Hz or 100Hz, let us know if this helps. Thanks.
    Dan Paullus
    Director of Media and User Experience
    Sixense Studios

  3. #13
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    Re: Squeaky trigger... now jitter too

    Changing refresh rates didn't seem to do anything, from my tests. The only options I can pick in the NVIDIA control panel are 120 110 100 or 60 if I set it to the "standard HD" setting. None of them seemed to effect the jitter in any way. I went ahead and ordered a second monitor (wanted dual monitors anyway). Hopefully down the road there will be a fix so I can play jitter-free on my 3D monitor, but until then I'm willing to make this compromise.

    It is another one by ASUS, but not a 3D monitor. Hopefully this monitor will have no jitter, since it seems like the other guy on this forum that had jitter issues was from a 3D Benq monitor.

    This is the new monitor I'll be trying it with.
    http://www.newegg.com/Product/Product.a ... 6099-L012C

    I'll report back when it arrives if there is no jitter. Since my laptop's screen doesn't cause any jitter, I am assuming this monitor will be jitter free as well.

    Thanks for the support.



    [edit] Just did a massive L4D2 session on my laptop, this thing works incredibly when the monitor interference isn't present. Incredible precision, really makes your games more immersive! Squeaky trigger is a strange beast. Didn't get it at all when gaming today, not really sure why it comes and goes like it does.

    I already watched your video about positioning the base correctly, but have a question regarding the up and down gestures. It seems like sometimes the duck gesture is very easy to trigger and the jump gesture is difficult to reach. Am I just holding the controllers differently sometimes? Or do factors like height above / below the base come into play?

    Also, when you first plug in the controllers / Hydra and it asks you to point the controllers are the base and pull the triggers, are we supposed to point them directly at the base (IE angled towards it) or just hold them straight forward along the axis of the base?

    Thanks again

  4. #14
    Administrator Dan's Avatar
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    Re: Squeaky trigger... now jitter too

    Hey Charles,

    Sorry to hear that the refresh rate fix didn't work for you, we're still investigating the issue.

    Really happy to hear you're enjoying the MotionCreator support for L4D2, if you think that's great you're going to really freak when we release the integrated support for it.

    Regarding your question about the pitch gestures, it's a matter of your default hold position being at a different incline than what the MCE was designed for. If you go in and change those angle values you can customize it to suit your personal hold angle.

    Need help with this?
    Dan Paullus
    Director of Media and User Experience
    Sixense Studios

  5. #15
    Senior Member
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    Re: Squeaky trigger... now jitter too

    My triggers have never squeaked once.

  6. #16
    Junior Member
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    Re: Squeaky trigger... now jitter too

    Yes Dan, if you could provide the info on how I could modify that value I would appreciate it. I can work with it the way it is, I have gotten more used to it, but knowing how to change it so I can tweak it / change it in the future would be appreciated.

    Good news! The new Asus monitor works just fine. No jitter from it! Gaming with the Razer Hydra really is something else. It took a while to get it to work jitter-free with my atypical setup, but it has definitely been worth it. FPS with a motion controller is the way it is meant to be IMO.

    Squeaky trigger doesn't seem to happen at all anymore, so I don't know, maybe it decided it's done squeaking. Wasn't a big deal anyway! Thanks for all the support helping me get my Razer Hydra working, I am very stoked to have it!

  7. #17
    Administrator Dan's Avatar
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    Re: Squeaky trigger... now jitter too

    This is the L4D2 MCE code, it's SMC110RH in your Sixense directory in the Razer Hydra directory.

    If you scroll down to the bottom you can see the complex gestures associated with your tilt gestures. Change the angle in the "<angle>##</angle> areas to make them more steep or shallow to your liking.

    Code:
    <!--
    *
    * SIXENSE CONFIDENTIAL
    *
    * Copyright (C) 2011 Sixense Entertainment Inc.
    * All Rights Reserved
    *
    -->
    
    <game_list>
    
    	<game>
    	
    	<version>1.0</version>
        <requires_schema_version>1.0</requires_schema_version>
    	
    	<exe_name>left4dead2.exe</exe_name>
    	<full_name>Left 4 Dead 2</full_name>
    	<controller_manager_mode>1P2C</controller_manager_mode>
    		
    		
    	
        <mouse_pointer>
          <controller>P1R</controller>
          <mode>fps</mode>
          <absolute>false</absolute>
          <slide_sides>false</slide_sides>
          <sensitivity>1.0</sensitivity>
          <acceleration>0.0</acceleration>
        </mouse_pointer>
    
    	
        <joystick_config>
          <controller>P1L</controller>
          <mode>blend</mode>
          <auto_bind>wasd</auto_bind>
        </joystick_config>
    	
    	<joystick_config>
    		<controller>P1R</controller>
    		<mode>4_way</mode>
    	</joystick_config>
    
    	
    	<quick_bindings>
    	
    		
    		<controller>
    			<which>P1R</which>
    			
    			
    			<trigger>press</trigger>
    			<mouse_button>left</mouse_button>
    			
    			
    			<button>start</button>
    			<key>tab</key>
    			
    			
    			<button>joystick</button>
    			<key>f</key>
    			
    			
    			<button>2</button>
    			<key>x</key>
    
    		
    		</controller>
    		
    		
    		<controller>
    			<which>P1L</which>
    			
    			
    			<button>start</button>
    			<key>esc</key>
    			
    			
    			<trigger/>
    			<mouse_button>right</mouse_button>
    			
    			
    			<button>joystick</button>
    			<key>e</key>
    			
    			
    			<button>bumper</button>
    			<mouse_button>middle</mouse_button>
    
    			
    		</controller>
    			
    			
    	</quick_bindings>
    	
    	
        <binding>
    		<conditions>
    			<button>
    				<controller>P1R</controller>
    				<which>1</which>
    				<inverted>true</inverted>
    			</button>
    		</conditions>
    		<actions>
    			<mouse_enable/>
    		</actions>
    	</binding>
    		
    	
    			<binding>
    			<conditions>
    				<tilt_gesture>
    					<controller>P1L</controller>
    					<direction>up</direction>
    					<angle>40</angle>
    				</tilt_gesture>
    			</conditions>
    			<actions>
    				<key>
    					<which>space</which>
    				</key>
    			</actions>
    		</binding>
    	
    	
    	<binding>
    			<conditions>
    				<tilt_gesture>
    					<controller>P1L</controller>
    					<direction>down</direction>
    					<angle>15</angle>
    				</tilt_gesture>
    			</conditions>
    			<actions>
    				<key>
    					<which>left_ctrl</which>
    				</key>
    			</actions>
    		</binding>
    	
    	
    	<binding>
    		<conditions>
    			<tilt_gesture>
    				<controller>P1L</controller>
    				<direction>right</direction>
    				<angle>35</angle>
    			</tilt_gesture>
    		</conditions>
    		<actions>
    			<mouse_wheel>
    				<direction>down</direction>
    				<repeat>true</repeat>
    				<repeat_on_duration>300</repeat_on_duration>
    			</mouse_wheel>
    		</actions>
    	</binding>
    	
    	
    	<binding>
    		<conditions>
    			<tilt_gesture>
    				<controller>P1L</controller>
    				<direction>left</direction>
    				<angle>35</angle>
    			</tilt_gesture>
    		</conditions>
    		<actions>
    			<mouse_wheel>
    				<direction>up</direction>
    				<repeat>true</repeat>
    				<repeat_on_duration>300</repeat_on_duration>
    			</mouse_wheel>
    		</actions>
    	</binding>
    	
    	
    	<binding>
    		<conditions>
    			<tilt_gesture>
    				<controller>P1L</controller>
    				<direction>ccw</direction>
    				<angle>30</angle>
    			</tilt_gesture>
    		</conditions>
    		<actions>
    			<key>
    				<which>r</which>
    			</key>
    		</actions>
    	</binding>
    	
    	</game>
    	
    </game_list>
    Dan Paullus
    Director of Media and User Experience
    Sixense Studios

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