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Type: Posts; User: isidor3

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    Re: The Most Versatile Musical Instrument

    I wouldn't want to switch DAW's just to use sixense :P

    But as long as we get a decent driver, we should be fine ;)
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    Re: The Most Versatile Musical Instrument

    Ignoring suggestions is most definitely a problem in open source. Sure, anyone can contribute, but most projects only have a few people who actually code for them, take blender for instance, outside...
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    Re: The Most Versatile Musical Instrument

    Give reaper a try, you can assign any midi input or joystick input to any slider or dial, so you could assign any sixense input to any effect parameter (echo, pitch on a synthesizer, etc.)

    It also...
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    Re: The Most Versatile Musical Instrument

    What could you possibly want with the source code? What would you want to do with it that you can't do with the ability to edit gestures?

    I personally would rather have a well made GUI interface...
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    Re: The Most Versatile Musical Instrument

    I say just wait, let the hackers and modders mess with it first, you might be surprised at what they make. Open source isn't everything.
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    Re: Razer hydra wires.

    I doubt this is a question they will answer, I imagine you'll have to hack the device to find out.
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    Re: The Most Versatile Musical Instrument

    Same here.
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    Re: Razer Hydra SDK

    The SDK is already available through steam, it's under the tools menu.
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    Re: We're working to address spam:

    Awesome! :D
  10. Thread: Spam.

    by isidor3
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    Re: Spam.

    Yes, Thank you!

    EDIT: looks like you guys need to fix your registration process, new bots are still getting though.
  11. Thread: Spam.

    by isidor3
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    Re: Spam.

    Ok, we have what, 6 spambots active on the site at the moment?
  12. Thread: Spam.

    by isidor3
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    Re: Spam.

    Only the dead sites collect spam
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    Re: The Most Versatile Musical Instrument

    I'll personally stick with my Sennheiser HD 500A's and my Technics SU-G91 + SB-A33's
  14. Thread: Spam.

    by isidor3
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    Spam.

    Can you guys please ban the spambots?


    please?
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    Re: Sixense for filmmaking

    They might add support for professional 3d applications, where there is a much stronger market, as well as higher paying customers. I doubt that sixense is going to develop controls like that for end...
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    Re: Sixense for filmmaking

    I'm not sure there's going to be much "official" support for camera controls in game engines from sixense. Your more likely to get support from the modding community for each engine.

    There's not...
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    Re: Sixense for filmmaking

    Are you planning on using game engines or 3d software like blender, 3dsMax, or Maya?
  18. Re: Currently available SDK with actual hardware?

    Thats been there for a long time though...
    I don't think it will help you get the hardware any faster.
    I think at this point indie devs just have to wait for the hydra to release, it's a bit late...
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    Re: The Most Versatile Musical Instrument

    Well, my DAW allows assigning joysticks to midi functions, so as long as I can get to all the functions through a joystick output then I can do whatever I need 8-)
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    Re: New "Hydra" Reworked

    Found it, it's in this interview, the bit about the buttons starts at 1:20

    http://www.youtube.com/watch?v=T-uBipMTemM
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    Re: Improved first person shooter control

    I only play with my hand, but in some games (mainly in quake-like) I can get maybe 720 degrees in before I have to lift the mouse.

    of course, I can only do that because I have a Razer Krait :P
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    Re: New "Hydra" Reworked

    I heard it in one of the youtube videos, a reporter asked how many buttons it had, and he started naming them off.

    I can't find the exact video atm, but I did find another one, that has some good...
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    Re: New "Hydra" Reworked

    I'm pretty sure it does have a stick button, and I know I don't mis-click the stick buttons on my controller.
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    Re: The Most Versatile Musical Instrument

    Well, the thing's releasing in april, can you wait until then? :lol:
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    Re: Razer Hydra Latency

    The computer can only get the mouse position once per frame. If it changed while the frame was re-drawing, you'd have a warped frame, because the view position changed while the frame was rendering.
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