With the Oculus Rift head mounted display on the way I can see increased interest in motion controllers like the Hydra. Is there any official collaboration going on between Sixense and Oculus? I've...
Type: Posts; User: Tinus
With the Oculus Rift head mounted display on the way I can see increased interest in motion controllers like the Hydra. Is there any official collaboration going on between Sixense and Oculus? I've...
http://www.youtube.com/watch?v=dAb8SBzcPLE
I managed to increase the stability for the arms. In this video: throwing objects, and swinging from trapezes.
Heya Danny, thanks!
I tried throwing some blocks around, but I currently have a problem with the arm physics meaning that they are really unsuited to carrying and throwing stuff. I'll try and tune...
If a common pattern is discovered in the distortion, wouldn't it be possible to create a correction function? I mean, if you have a three-dimensional lookup table of reported and actual position and...
It looks like the new version of the SDK solved my problems in Unity. Thanks! :)
Indeed, sounds like it. I'm looking forward to the updated SDK, thanks!
Wooh! This indeed sounds like the problem I've been experiencing as well. How do we get hold of the updated SDK? :)
http://www.youtube.com/watch?v=88ih9VKiAnI
I spent the weekend integrating the Razer Hydra motion controllers into our 7DFPS game. Where before you had to clumsily have to use gamepad controls,...
Just posting to say this helped me out while integrating the SDK into Unity, so thanks!
Oh, and with the SDK version I have the struct should be defined as:
public struct SixenseControllerData
{
public Vector3 position;
public Vector3 rot_mat_x;
...
I've tried calling Init and Exit in many different configurations and the result is always the same: The editor crashes when init is called after the application has gone through it's lifecycle once...
I've started stumbling my own way through getting this to work. The problem I'm having right now is that repeadedly launching/quiting the game crashes the game/editor.
I've set it up like so:
...