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View Full Version : We're not dead yet...



cookies4you
02-09-2012, 04:32 PM
... But we will be soon. I'll be pumping out some more Hydra videos, I suggest the rest of you do the same. We've gotta bring awareness to this product.

Dan
02-13-2012, 10:20 AM
Don't be too worried, there's good things in store for GDC this year.

Also we have a Diablo III video nearing completion at the moment.

TiagoTiago
02-13-2012, 10:47 AM
Are there any games in the works that are gonna use the two sticks like regular dualanalog shooter controls, while using the 6dof tracking for controlling both of the avatar's hands individually or somthing along these lines?

TiagoTiago
02-13-2012, 04:57 PM
I couldn't find a thread about this game, but Depth Hunter (http://www.desura.com/games/depth-hunter) on Desura has native support for the Hydra and there is a demo.

Does it use the hydra as a mouse like device or does it actually use it to control two hands or similar elements in full 6dof?

Dan
02-14-2012, 10:14 AM
We have Depth Hunter here it uses a control scheme much like Portal 2 for looking around and a literal "reeling" motion to reel in and out on the line of the harpoon.

Dan
02-14-2012, 10:15 AM
Biart also produced Deep Black Reloaded which also has direct Hydra integration.

TiagoTiago
02-14-2012, 10:25 AM
I see.

I'll try to be clear; any games in the works (or already released) that uses the dual 6dof tracking for things other than gestures, more specificly controlling the actual hands of the character in space with physical interactions (not just visual representations of the gestures but actually having the hands bump and grab things physicly in the game world)?