R4d
09-12-2011, 12:25 AM
Based on Xbox360 configuration, but I had to add a ratchet somehow, so right joystick down is used for Evade / Jump. I think this works really well, especially with the jump pack. Right joystick up = Sprint. (there are 3 ways to sprint :) )
Right joystick can be used for weapon selection 2-4 while aiming (left trigger), but you can still evade / jump.
Left Start + Right Start = key: enter.( skip cutscenes, close help messages)
I only have access to the demo, so I can't test it with the full version, I hope it works. If not, it's probably the .exe name that is different.
Freelook is included for the MCE beta testers, however it's still requires ratcheting, but not very often. I need to free up the right joystick so it can be used for mouse movement in Freelook.
In Mouselook, the mouse behaviour is based on the Mass Effect 2 .mce, I've not tweaked it, so you might want to change the mouse sensitivity. Same story for Freelook, but it's based on the Crysis 2 .mce.
Important: There is an alternative way to ratchet, by using the clockwise tilt gesture with the left controller. Make sure that you don't tilt the left controller if you can't look around.
There are some possible bugs, see the read me
Let me know you think about it :)
//R
Read me:
Warhammer 40,000: Space Marine
Created by R4d
(QB)= Quick Binding
Index:
Controller Left:
::Trigger = Aim [left_ctrl]
::Joystick (WASD) [wasd]
::up
::up_right
::right
::down_right
::down
::down_left
::left
::up_left
::Buttons
::Button Joystick = Sprint [left_shift]
::Button Bumper = Grenade [q]
::Button Start = Menu [esc]
::Button 1 (QB) = Weapon 1 [1]
::Button 2 (QB) = Weapon 2 [2]
::Button 3 (QB) = Weapon 3 [3]
::Button 4 (QB) = Weapon 4 [4]
::Tilt Gestures
::up = Evade / Jump [space]
::down = Sprint [left_shift]
::left = Previous Weapon [mouse_wheel_down]
::right = Next Weapon [mouse_wheel_up]
::cw = Ratchet
::ccw = Reload / Vent[r]
::Velocity Gestures = Not used
::Point Gestures = Not Used
Controller Right:
::Trigger = Fire [left mouse button]
::Joystick
::up = Sprint [left_shift]
::up + Aim = Weapon 3 [3]
::right
::right + Aim = Weapon 4 [4]
::down = Evade/Jump [space]
::left
::left + Aim = Weapon 2 [2]
::Buttons
::Button Joystick = Camera (Press-Lascannon Zoom) [z]
::Button Bumper(QB) = Reload / Vent [r]
::Button Start = Multiplayer Scoreboard [tab]
::Button 1 (QB) = Strike [right mouse button]
::Button 2 = Ratchet
::Button 3 (QB) = Stun / Alt Strike [f]
::Button 4 (QB) = Use / Execute [e]
::Tilt Gestures = Not used
::Velocity Gestures = Not used
::Point Gestures = Not used
Combos (Left + Right Controller)
::Buttons Joysticks = Fury [t]
:: L Start + R Start = Skip Cutscene, Enter (enter)
:: L Trigger + R Joystick (left up right) = Weapon Select 2-4
Todo: Remove commands from right joystick in freelook? Replace with gestures.
Todo: Clean up old "Skip Cutscene/ enter" logic (left and right trigger, left start)
Todo: Clean up Weapon Selection left control buttons and correct order while aim + joystick?
Possible bug: Button Right Joystick, Camera (Press-Lascannon Zoom) doesn't do anything ingame (in the demo).
Bugs: Sometimes trigger steam overlay after alt+tab, by command left_ctrl + 3
Right joystick can be used for weapon selection 2-4 while aiming (left trigger), but you can still evade / jump.
Left Start + Right Start = key: enter.( skip cutscenes, close help messages)
I only have access to the demo, so I can't test it with the full version, I hope it works. If not, it's probably the .exe name that is different.
Freelook is included for the MCE beta testers, however it's still requires ratcheting, but not very often. I need to free up the right joystick so it can be used for mouse movement in Freelook.
In Mouselook, the mouse behaviour is based on the Mass Effect 2 .mce, I've not tweaked it, so you might want to change the mouse sensitivity. Same story for Freelook, but it's based on the Crysis 2 .mce.
Important: There is an alternative way to ratchet, by using the clockwise tilt gesture with the left controller. Make sure that you don't tilt the left controller if you can't look around.
There are some possible bugs, see the read me
Let me know you think about it :)
//R
Read me:
Warhammer 40,000: Space Marine
Created by R4d
(QB)= Quick Binding
Index:
Controller Left:
::Trigger = Aim [left_ctrl]
::Joystick (WASD) [wasd]
::up
::up_right
::right
::down_right
::down
::down_left
::left
::up_left
::Buttons
::Button Joystick = Sprint [left_shift]
::Button Bumper = Grenade [q]
::Button Start = Menu [esc]
::Button 1 (QB) = Weapon 1 [1]
::Button 2 (QB) = Weapon 2 [2]
::Button 3 (QB) = Weapon 3 [3]
::Button 4 (QB) = Weapon 4 [4]
::Tilt Gestures
::up = Evade / Jump [space]
::down = Sprint [left_shift]
::left = Previous Weapon [mouse_wheel_down]
::right = Next Weapon [mouse_wheel_up]
::cw = Ratchet
::ccw = Reload / Vent[r]
::Velocity Gestures = Not used
::Point Gestures = Not Used
Controller Right:
::Trigger = Fire [left mouse button]
::Joystick
::up = Sprint [left_shift]
::up + Aim = Weapon 3 [3]
::right
::right + Aim = Weapon 4 [4]
::down = Evade/Jump [space]
::left
::left + Aim = Weapon 2 [2]
::Buttons
::Button Joystick = Camera (Press-Lascannon Zoom) [z]
::Button Bumper(QB) = Reload / Vent [r]
::Button Start = Multiplayer Scoreboard [tab]
::Button 1 (QB) = Strike [right mouse button]
::Button 2 = Ratchet
::Button 3 (QB) = Stun / Alt Strike [f]
::Button 4 (QB) = Use / Execute [e]
::Tilt Gestures = Not used
::Velocity Gestures = Not used
::Point Gestures = Not used
Combos (Left + Right Controller)
::Buttons Joysticks = Fury [t]
:: L Start + R Start = Skip Cutscene, Enter (enter)
:: L Trigger + R Joystick (left up right) = Weapon Select 2-4
Todo: Remove commands from right joystick in freelook? Replace with gestures.
Todo: Clean up old "Skip Cutscene/ enter" logic (left and right trigger, left start)
Todo: Clean up Weapon Selection left control buttons and correct order while aim + joystick?
Possible bug: Button Right Joystick, Camera (Press-Lascannon Zoom) doesn't do anything ingame (in the demo).
Bugs: Sometimes trigger steam overlay after alt+tab, by command left_ctrl + 3