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R4d
09-12-2011, 12:25 AM
Based on Xbox360 configuration, but I had to add a ratchet somehow, so right joystick down is used for Evade / Jump. I think this works really well, especially with the jump pack. Right joystick up = Sprint. (there are 3 ways to sprint :) )

Right joystick can be used for weapon selection 2-4 while aiming (left trigger), but you can still evade / jump.
Left Start + Right Start = key: enter.( skip cutscenes, close help messages)
I only have access to the demo, so I can't test it with the full version, I hope it works. If not, it's probably the .exe name that is different.

Freelook is included for the MCE beta testers, however it's still requires ratcheting, but not very often. I need to free up the right joystick so it can be used for mouse movement in Freelook.
In Mouselook, the mouse behaviour is based on the Mass Effect 2 .mce, I've not tweaked it, so you might want to change the mouse sensitivity. Same story for Freelook, but it's based on the Crysis 2 .mce.

Important: There is an alternative way to ratchet, by using the clockwise tilt gesture with the left controller. Make sure that you don't tilt the left controller if you can't look around.

There are some possible bugs, see the read me

Let me know you think about it :)

//R

Read me:


Warhammer 40,000: Space Marine

Created by R4d

(QB)= Quick Binding
Index:
Controller Left:
::Trigger = Aim [left_ctrl]
::Joystick (WASD) [wasd]
::up
::up_right
::right
::down_right
::down
::down_left
::left
::up_left
::Buttons
::Button Joystick = Sprint [left_shift]
::Button Bumper = Grenade [q]
::Button Start = Menu [esc]
::Button 1 (QB) = Weapon 1 [1]
::Button 2 (QB) = Weapon 2 [2]
::Button 3 (QB) = Weapon 3 [3]
::Button 4 (QB) = Weapon 4 [4]
::Tilt Gestures
::up = Evade / Jump [space]
::down = Sprint [left_shift]
::left = Previous Weapon [mouse_wheel_down]
::right = Next Weapon [mouse_wheel_up]
::cw = Ratchet
::ccw = Reload / Vent[r]
::Velocity Gestures = Not used
::Point Gestures = Not Used

Controller Right:
::Trigger = Fire [left mouse button]
::Joystick
::up = Sprint [left_shift]
::up + Aim = Weapon 3 [3]
::right
::right + Aim = Weapon 4 [4]
::down = Evade/Jump [space]
::left
::left + Aim = Weapon 2 [2]

::Buttons
::Button Joystick = Camera (Press-Lascannon Zoom) [z]
::Button Bumper(QB) = Reload / Vent [r]
::Button Start = Multiplayer Scoreboard [tab]
::Button 1 (QB) = Strike [right mouse button]
::Button 2 = Ratchet
::Button 3 (QB) = Stun / Alt Strike [f]
::Button 4 (QB) = Use / Execute [e]
::Tilt Gestures = Not used
::Velocity Gestures = Not used
::Point Gestures = Not used

Combos (Left + Right Controller)

::Buttons Joysticks = Fury [t]
:: L Start + R Start = Skip Cutscene, Enter (enter)
:: L Trigger + R Joystick (left up right) = Weapon Select 2-4

Todo: Remove commands from right joystick in freelook? Replace with gestures.
Todo: Clean up old "Skip Cutscene/ enter" logic (left and right trigger, left start)
Todo: Clean up Weapon Selection left control buttons and correct order while aim + joystick?
Possible bug: Button Right Joystick, Camera (Press-Lascannon Zoom) doesn't do anything ingame (in the demo).
Bugs: Sometimes trigger steam overlay after alt+tab, by command left_ctrl + 3

R4d
09-12-2011, 10:05 PM
The latest beta of the MCE driver has an official Space Marine .mce included. However I must honestly say that I found it unplayable, and I think my configuration is better, because I based it on the official Xbox 360 configuration, and made sure that strike and stun was on the buttons next to each other, like X and Y and the 360 controller. That forced me to change the default ratchet key, switch the jump /evade to the joystick, but I still think I made the right choice. Sixense .mce is probably based on the keyboard layout, with the triggers as left/right mouse buttons.

I hope I don't feel this way, just because I'm used to my configuration, I will give the other configuration some more time, but would love to hear some feedback if you try both versions.

//R

Dan
09-13-2011, 12:46 AM
I wrote our version a few days ago. Looking at the XboX360 layout as reference was a good idea though and there's parts of yours I'll probably incorporate in to our beta MCE.

The movement of ratcheting I think can be worked out to provide for melee and stun on the right face buttons but I don't know if we'll move it to a gesture. That said though, I have yet to try it.

Zooming always feels better when it's on your left trigger it seems.

There also may be some intuitive value to making jump/jetpack Up on the right joystick instead of down. I'm going to test it.

Absolutely great work and nice formatting, keep it up :).

R4d
09-13-2011, 02:01 AM
Thanks

I've spent some more time with the official .mce, but I still don't like the layout. On the other hand the new Freelook is awesome! I've already added it to my .mce and in COD:Modern Warefare 2 and in it's a huge improvement to the previous versions! It removes the need ratchet on button 2, so that could be used as an alternative for Evade/Jump.

I still think the jump pack should be down, as everything that involves flight should be inverted, and sprint works really well on joystick up. Also, you normally Evade backwards, you don't normally evade forward into the screen and the enemy.

When I think about it, I could actually change the right joystick to evade left and right with actions key: "A+Space", "D+Space", like in God of war. Down would still just be space, so you can evade in either of left joysticks directions if you want.

I will add another feature:

Aim+strike = left mouse button. This is used when you execute mini bosses, you need to tap the left mouse button to beat him, and it's much better to tap a button instead of a trigger.