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Don Bland – Corporate Development

Don Bland is responsible for executing corporate strategies for the production and development of Sixense Entertainment’s intellectual property. As a member of the senior management team, Bland is a key contributor to the company’s overall strategic and creative direction. Prior to joining Sixense Don served as Head of Production for 3net, the 3D joint venture from Sony Corporation, Discovery Communications and IMAX Corporation. 3net is the first and only full-time, fully programmed 3D entertainment networks in U.S., with the largest library of original, native 3D programming available anywhere. He has 15 years of experience producing Emmy award winning television and film for Discovery Channel and Sony Pictures Entertainment. Don Bland is also is a 3D and UHD pioneer and innovator.

Zachary Chun – COO/CFO

Over 10 years in finance, including investment banking and private equity, with firms such as Robertson Stephens in San Francisco and Citigroup in New York and London.

Alejandro (Ali) Diaz – CTO

Ali has over 14 years experience in the video game industry as a software engineer shipping several AAA titles. Before that he graduated from the University of Arizona with a BS in Computer Science and spent a few years working with embedded systems. Ali has been interested in working with VR since childhood and he’s now “living the dream”. These days he is involved in managing and contributing to all the technical aspects of development at Sixense from the Sixense SDK to the Portal 2 MotionPack.

Dan Paullus – Art Director

With roots in web design and 3D art, Dan shifted focus from his web production company to join Sixense pursuing his interests in 3d production for VR. Dan is a multidisciplinary Art Director who enjoys operating as a generalist, allowing him to efficiently manage the entirety of Sixense’s visual pipeline.

Amir Rubin – CEO

Experienced, strategic, and insightful entrepreneur with over 20 years of developing products in the fields of simulation, video games, virtual reality and motion tracking. Built a team at Sixense with a shared passion for creating products that revolutionize the way we create and interact with digital content.

Danny Woodall – Creative Director

With more than a decade of game design experience, and having shipped several AAA titles, Danny is armed with passion, dedication and knowledge; ready to take on any challenge. As Creative Director he is a driving force behind Sixense helping them attain their goal of pioneering the next generation of interaction using intuitive motion input for Virtual Reality. Danny holds a Bachelors of Science degree in Mechanical Engineering Technology from Central Washington University.

Oded Zur – Vice President Engineering

Oded Zur brings over 25 years of experience leading technology and product development at several medical and multi-media startup companies. Oded served as VP of R&D and system development manager at two medical companies which developed image guided navigation systems, Activiews and superDimension. At superDimension he played a major role in the development of the company’s electro-magnetic navigation system for early detection of lung cancer (superDimension was acquired in 2012 by Covidien for $350 M). Prior to joining superDimension, he was one of the founders of Interactive Light, a startup company based in the USA that developed IR tracking and sensing products for multi-media applications. Oded holds a BSc. in Electrical Engineering and an MBA from the Technion-Israel Institute of Technology.

  • Hands-On with Sixense STEM

    "The inventors of Razer's Hydra controller technology have a new motion-tracking system..."    Tested

  • MakeVR will let you design a 3D object with your hands

    "You may soon no longer need to master complicated design software to dive into 3D printing."    VentureBeat

  • MakeVR: a virtual space to quickly produce 3D designs

    "When a design is complete, it can be sent directly to a 3D printer without any post-processing required."    GigaOm

  • MakeVR Wants to Make 3D Design Easy

    "The software’s newest feature is its most impressive. Sixense will introduce collaborative modeling..."    Popular Mechanics

  • Hands-on with Sixense’s MakeVR

    "Can't find the perfect gift for your grandmother's birthday?
    Just make it."    Engadget

  • Introducing the STEM System

    A motion tracking system for the most intuitive interaction with video games, virtual reality, and more.

  • Loading Human with STEM System

    Preview of Untold Games’s Loading Human played with our STEM System. We were impressed with the early integration!

  • Sixense STEM Hands-On

    Engadget tries out the Sixense STEM prototype with Sixense Creative Director Danny Woodall        

  • STEM Five-Tracker Demo

    Danny Woodall uses five wireless prototype trackers to control a humanoid avatar…                  

  • SixenseVR SDK

    Check out this preview of SixenseVR, streamlining your VR integration into Unity and Unreal Engine 4!