Led by Industry Experts

Zachary Chun – COO/CFO

Over 10 years in finance, including investment banking and private equity, with firms such as Robertson Stephens in San Francisco and Citigroup in New York and London.

Alejandro (Ali) Diaz – CTO

Ali has over 14 years experience in the video game industry as a software engineer shipping several AAA titles. Before that he graduated from the University of Arizona with a BS in Computer Science and spent a few years working with embedded systems. Ali has been interested in working with VR since childhood and he’s now “living the dream”. These days he is involved in managing and contributing to all the technical aspects of development at Sixense from the Sixense SDK to the Portal 2 MotionPack.

Dan Paullus – Art Director

With roots in web design and 3D art, Dan shifted focus from his web production company to join Sixense pursuing his interests in 3d production for VR. Dan is a multidisciplinary Art Director who enjoys operating as a generalist, allowing him to efficiently manage the entirety of Sixense’s visual pipeline.

Amir Rubin – CEO

Experienced, strategic, and insightful entrepreneur with over 20 years of developing products in the fields of simulation, video games, virtual reality and motion tracking. Built a team at Sixense with a shared passion for creating products that revolutionize the way we create and interact with digital content.

Danny Woodall – Creative Director

With more than a decade of game design experience, and having shipped several AAA titles, Danny is armed with passion, dedication and knowledge; ready to take on any challenge. As Creative Director he is a driving force behind Sixense helping them attain their goal of pioneering the next generation of interaction using intuitive motion input for Virtual Reality. Danny holds a Bachelors of Science degree in Mechanical Engineering Technology from Central Washington University.

Oded Zur – Vice President Engineering

Oded Zur brings over 25 years of experience leading technology and product development at several medical and multi-media startup companies. Oded served as VP of R&D and system development manager at two medical companies which developed image guided navigation systems, Activiews and superDimension. At superDimension he played a major role in the development of the company’s electro-magnetic navigation system for early detection of lung cancer (superDimension was acquired in 2012 by Covidien for $350 M). Prior to joining superDimension, he was one of the founders of Interactive Light, a startup company based in the USA that developed IR tracking and sensing products for multi-media applications. Oded holds a BSc. in Electrical Engineering and an MBA from the Technion-Israel Institute of Technology.

  • Sixense STEM adds full motion tracking to Samsung Gear VR

    "This means the introduction of advanced features that a pure head mounted tracker like the Gear VR could never hope to attain on its own..."          Pocket Gamer

  • Motion Controllers Make Great Virtual Reality Lightsabers

    "It's one of the most obviously fun, relatable things to do with motion controllers, even for people who are otherwise skeptical of VR."    The Verge

  • If You Want To Wield A Lightsaber, Sixense’s STEM System Could Be The Closest You’ll Ever Get

    "Yes, they're awesome."    Inventor Spot

  • Oculus Rift and STEMs make the ultimate lightsaber game possible

    "...we still don’t have a decent lightsaber game to play. That is set to change, though, through the combination of Oculus Rift and Sixense’s STEM System."    Geek

  • How to Become a Virtual Jedi with STEMs

    "Sixense’s STEMs are looking like a must have Oculus Rift companion..."    HITC Tech

  • Awesome VR Lightsabers

    The lightsaber or sword is the true test for a one-to-one motion tracking system in VR…                      

  • Advanced Weapon Mechanics

    An example of common game interactions with a focus on full-simulation weapon mechanics.                      

  • Easy-to-build VR Interactions

    We showcase interactions, easily reproducible through the SixenseVR SDK.                                            

  • Introducing the STEM System

    A motion tracking system for the most intuitive interaction with video games, virtual reality, and more.

  • Loading Human with STEM System

    Preview of Untold Games’s Loading Human played with our STEM System. We were impressed with the early integration!